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Forum » EYE Clan Forum » Questions and Suggestions » A plugin for headshot on server ?
A plugin for headshot on server ?
MightyMalcolmDate: Tuesday, 2011-07-05, 6:33 PM | Message # 46
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terribly sorry to disappoint you guys! luna worked the last 2 days on the issue with no succes. it seems that it just can't be done sad



Applause from the audience, please!

Message edited by MightyMalcolm - Tuesday, 2011-07-05, 6:48 PM
 
HellDate: Tuesday, 2011-07-05, 6:37 PM | Message # 47
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rofl Mal tongue

I'm hot, u r not!
 
TuralyonDate: Tuesday, 2011-07-05, 7:38 PM | Message # 48
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Quote (MightlyMalcolm)
for our server i suppose we favour an a bit more moderate configuration, right? so what will it be? 1.5?

Ask Luna if it's possible to set that number for every arrow individually - it'd be better.


Your reasoning is excellent -- it's only your basic assumptions that are wrong.
 
MightyMalcolmDate: Tuesday, 2011-07-05, 8:21 PM | Message # 49
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21:19 - Luna Inverse: every type of arrow?
21:19 - Luna Inverse: yes
21:19 - Luna Inverse: of course
21:19 - Luna Inverse: one sec


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TuralyonDate: Tuesday, 2011-07-05, 9:35 PM | Message # 50
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I ask because I wouldn't want to see Fire or Poison Arrows dealing same amount of damage as Normal Arrow + the normal effect.
And if we were to scale around Drill Arrow too much, it'd bring too small differences on other Arrows.


Your reasoning is excellent -- it's only your basic assumptions that are wrong.
 
HellDate: Tuesday, 2011-07-05, 9:46 PM | Message # 51
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Quote (Turalyon)
I wouldn't want to see Fire or Poison Arrows dealing same amount of damage as Normal Arrow + the normal effect.

Ehm? Don't they do 30+effect dmg now (full-charged ofc)? it's not Normal Arrow+the normal effect...


I'm hot, u r not!

Message edited by Hell - Tuesday, 2011-07-05, 9:49 PM
 
MightyMalcolmDate: Tuesday, 2011-07-05, 9:59 PM | Message # 52
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yay! start discussing again! xD
anyway. plugin installed with 1.0 for all. configurable at will


Applause from the audience, please!
 
TuralyonDate: Tuesday, 2011-07-05, 11:28 PM | Message # 53
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@ Hell: I meant that if the headshot damage wouldn't be properly configured, I wouldn't want the 30 damage turn into Normal arrow damage (in torso) plus the normal effect.

Your reasoning is excellent -- it's only your basic assumptions that are wrong.
 
MightyMalcolmDate: Wednesday, 2011-07-13, 5:49 AM | Message # 54
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... sooo what would you suggest as a modifier for each arrow?^^

Added (2011-07-13, 5:49 Am)
---------------------------------------------
as a (not further mentioned) clan leader seems a bit too occupied/lazy to configure these headshots, i did it myself. i set the headsthot scale to 1,1 for all arrows, except drill. maybe you've already noticed it (did it dunno 2 days ago).


Applause from the audience, please!
 
HellDate: Wednesday, 2011-07-13, 12:53 PM | Message # 55
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And what about drill?

I'm hot, u r not!
 
MightyMalcolmDate: Wednesday, 2011-07-13, 1:15 PM | Message # 56
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Quote (Turalyon)
Ask Luna if it's possible to set that number for every arrow individually - it'd be better.
i interpreted this as a hint towards drill arrows. why would you need extra damage to an already 85 points shot? archer can do instant kills with double/tripple. i think the ability to penetrate shield + multiple targets should be enough. anyway, if you can skill drill arrow, you can as well go for double/tripple.


Applause from the audience, please!
 
FuzzDate: Wednesday, 2011-07-13, 4:46 PM | Message # 57
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Yay Malcolm! I love your sense! But prepare for Turalyon!

Turalyon - "Fuzzy wuzzy was a bear, fuzzy wuzzy had no hair, so fuzzy wuzzy wasn't fuzzy, was he!?"
 
JilakoDate: Wednesday, 2011-07-13, 5:55 PM | Message # 58
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Quote
anyway, if you can skill drill arrow, you can as well go for double/tripple.

Same for warrior, if you can skill leap, why don't you go for charge?
Quote
why would you need extra damage to an already 85 points shot?

Well, every melee damage got the sidehit bonus, so, why not all arrows would have the headshot ?


L'enfer, c'est les autres.
 
TuralyonDate: Wednesday, 2011-07-13, 5:56 PM | Message # 59
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@ Jil: +1

Your reasoning is excellent -- it's only your basic assumptions that are wrong.
 
MightyMalcolmDate: Wednesday, 2011-07-13, 7:05 PM | Message # 60
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-.- so why asking for per-arrow-configurability in the first place?

Quote (Jilako)
Well, every melee damage got the sidehit bonus, so, why not all arrows would have the headshot ?
because no melee attack does 85 dmg. in fact, 80 is max (from behind).


Applause from the audience, please!

Message edited by MightyMalcolm - Wednesday, 2011-07-13, 7:06 PM
 
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