so why asking for per-arrow-configurability in the first place?
So that we can set different amount of damages for each arrow/headshot, i guess.
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because no melee attack does 85 dmg. in fact, 80 is max (from behind).
And it doesn't burn 1/3 of your mana, plus don't forget archer is the only class without any attack to quickly end an enemy. So if an enemy has only 10hp left, the archer will still have to waste time/mana to draw his arrow, hoping he will hit. Whereas the headshot would reduce the rate of this kind of problems. L'enfer, c'est les autres.
And then we're right of where we started! I'm not joining in on this, I'll be a spectator this time! Peace! Turalyon - "Fuzzy wuzzy was a bear, fuzzy wuzzy had no hair, so fuzzy wuzzy wasn't fuzzy, was he!?"
sry to disappoint you, but exams started yesterday and i don't have time for this. i don't rly care for drill headshots. after all, the first version of the plugin only had an overall modifier and i was fine with that. like i said: when tura asks for detailed configurability, i consider it already suggesting the wish to actually make use of that functionality Applause from the audience, please!
Message edited by MightyMalcolm - Thursday, 2011-07-14, 8:04 AM
Just make sure it doesn't oneshot. For the love of god... Turalyon - "Fuzzy wuzzy was a bear, fuzzy wuzzy had no hair, so fuzzy wuzzy wasn't fuzzy, was he!?"